3D Cartoon Bird Character

3D Cartoon Bird Character Short Animation

Character Development Rendered Pictures.

3D Character Development Process.

3D Character Development Process - Time Lapse Videos

Drawing Character Reference Time-Lapse

3D Sculpting Character Time-Lapse (ZBrush)

Creating 3D single feather Time-Lapse (Maya)

Retopology 3D Character Time-Lapse (Maya Quad Draw)

UV Unwrapping 3D Character Time-Lapse (Maya)

Base Texture 3D Character Time-Lapse (Substance Painter)

3D Character Time-Lapse adding the fur and feathers (Maya Xgen Interactive Groom)

3D Character Time-Lapse - Blend shapes (Maya)

3D Character Blend shapes Test(Rendered) -Maya/Arnold

3D Character Rigging Painting Skin Weights -Maya

3D Character Rigging Connecting Control Curves to Blend shapes and Joints -Maya

3D Character Rig -Maya

Credits


3D Props Design/Modelling/UV layout

Aleksandra Miteva

3D Animation/Rigging

Aleksandra Miteva

Lighting/Texturing/Rendering

Aleksandra Miteva

Video Editing

Aleksandra Miteva

 

Story

from the author

“Just a cute 3D Cartoon Model of a bird who is designed to make you smile!”

Programs used


3D Character and Props Design/Modelling/UV layout

Maya/ZBrush

3D Animation/Rigging

Maya

Lighting/Texturing/Rendering

Maya/Substance Painter/Arnold

Video Editing

Blender

 

About the project

3D Modelling

The Bird was sculpted in ZBrush, textured in Substance Painter animated and rendered in Maya/Arnold.

UV - UDIM, texture and normal maps were exported from Substance Painter to be rendered in Arnold/Maya.